#include <stdlib.h>
#include <math.h>
#include <iostream>
#include <vector>
#include "windows.h"
#include "TextureDrawer.h"

#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif

class Buildings{
public:
	int heights[100];
	int size;
	TextureDrawer *texture;
	bool showTexture;

	Buildings(int size, TextureDrawer* td);
	void changeShowTexture();
	void draw(int trackWidth, int offsetFromDistanceTravelled);
};